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Welcome to Worldwide Software Store
Store Home Design & CAD Artlantis Studio 6.5
Design & CAD
Artlantis Studio 6.5
(2 customers)
In stock
Operating Systems: WindowsMac
Languages: English, Chamorro, Deutsch, español, français, italiano, русский, 日本語
Terms of Use: One license per seat
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Simply Physical

The new, physically correct Artlantis 6 rendering engine, with its legendary simplicity, allows you to create visualizations of an incomparable beauty and quality.

Physical engine

White Balance White Balance allows you to adjust the dominant color of a scene to the ambient lighting. Simply set this new parameter to automatic color mode or select a reference color, which will be recognized as white in the 3D scene.
Ambient Occlusion This new option in Artlantis allows users to display a global ambient occlusion to create virtual shadows in small areas where natural light doesn’t go. It brings more depth and relief to both interior and exterior scenes.
White model During calculation, white model rendering changes all surfaces to white except for those that are transparent. Lights maintain their color for sophis-ticated environments.
Pre-settings Choose among many pre-set modes (indoor, outdoor, low light) and different definitions (speed, medium, quality), to quickly set the best results!

Lighting and Neon lighting

Exposure Artlantis offers two illumination methods: Automatic Light Adjustment and ISO/Shutter. By choosing the Automatic Light Adjustment setting, the lights and neon power used in the scene are automatically adjusted to the sky and sun illumination
IES Lights By default, Artlantis offers 8 IES pre-set profiles. Artlantis 6 now allows you to import downloaded IES profiles from manufacturers’ websites. These files are used to simulate realistic illumination of your projects. For even greater flexibility, Artlantis 6 allows you to easily edit the brightness, color, direction and opening angle.
HDRI Artlantis now fully compatible with HDRI files, for the background and for the global illumination. The "enhanced sky" function in the engine settings increases the photorealism of the images.
Neon shader In addition, neon lights have been completely updated for this version with considerable gains in terms of quality and calculation speed.

Smartools

Preview The preview interactively navigates in block display or surface display, with or without automatic switches in OpenGL. OpenGL is displayed in color, hidden line, wireframe, or a combination.
Display Filter With the display filter, you can now quickly find one object's materials, the objects in a view, the project's shaders...
Search For even greater productivity, search fields have been added to the lists of each inspector.
KeyServer The KeyServer protection allows you to automatically start Artlantis 6 on Macintosh, and as a service on Windows.
Object creation When creating an object, it is now easy to define its orientation.
Retina On Mac, Artlantis 6 is now compatible with Retina screens for high quality display.
Autosave A long-awaited change: Artlantis 6 now makes it possible to autosave a file.
Post-process A new vignetting effect is now available in post-process.

Windows

  • Minimum PC IntelR Dual-Core Duo
    4 GB RAM in 32-bit or 8 GB RAM in 64-bit
    Windows Vista (32 / 64-bit)
    500 MB free disk space
    OpenGL graphic card with 256 MB of memory
    Screen resolution of 1280 x 1024
    Scroll mouse
    QuickTime 7.7
  • Recommended PC IntelR Core i5, i7, XeonR Intel - 4 / 6 / 8 Core
    4GB RAM in 32-bit or 8GB RAM in 64-bit
    Windows 7 (32 / 64-bit)
    500 MB free disk space
    OpenGL graphic card with 512 MB of memory
    Screen resolution of 1600 x 1200
    Scroll mouse
    QuickTime 7.7

Mac

  • Minimum Macintosh IntelR Dual-Core Duo
    4 GB RAM in 32-bit or 8 GB RAM in 64-bit
    Mac OS X 10.5.8
    500 MB free disk space
    OpenGL graphic card with 256 MB of memory
    Screen resolution of 1280 x 1024
    Scroll mouse
    QuickTime Player 10
  • Recommended Macintosh IntelR Core i5, i7,Mac Pro - 4 / 6 / 8 Core
    4GB RAM in 32-bit or 8GB RAM in 64-bit
    Mac OS X 10.6, Mac OS X 10.7
    500 MB free disk space
    OpenGL graphic card with 512 MB of memory
    Screen resolution of 1600 x 1200
    Scroll mouse
    QuickTime Player 10

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